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Daydream Video Artist Statement

Nov 30, 2024

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When I first started animating this, I found that I was having a lot of trouble animating every individual frame. (I definitely need to buy a Wacom.) Soon, I abandoned that really time-sucking task and started drawing individual pixel art, which was slightly less soul-draining. Every piece of art inside my animation is hand drawn and frame-by-frame animated. I moved every piece and frame to the correct position (not necessary.) I was very inspired by pixel graph games with NPC dialogue like Undertale, The Wand of Gamalon, Stardew Valley, and Celeste. For the concept, I was inspired by The Smiling Friends. I kept hitting a couple of snags that were driving me up the wall, mainly the music, since I have no experience with music/ music theory and have no idea what music to use to set a tone. I had trouble finding non-copyright, non-corporate music that would work well with my animation. Ultimately, I was somewhat unhappy with how the music panned out since I’m pretty sure it overlapped at some point. I was also super dissatisfied with the sound effects since they were extremely annoying and unhelpful.


I was going for an unserious 2000’s type beat, and I hope everyone saw it that way. The filming itself was meant to be cheesy and poorly filmed, but it ended up being too poorly filmed since I had to cut off a lot of good footage because of sound and cue issues. I also found out very quickly that I am not a comedian ,unfortunately. 






Nov 30, 2024

1 min read

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5

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